Gameplay Loops

What to do in the 'Verse

An overview of key Star Citizen activities, from cargo hauling and mining to bounty hunting, salvage and trading.

Short answer

For a first session, delivery missions, casual exploration and cautious cargo hauling are usually easier to understand than risky trading, FPS combat or bounty hunting. Activities vary greatly in risk, so begin with simple gameplay loops and progress once navigation, landing and inventory feel comfortable.

Activities

Star Citizen's activities differ substantially. Some are calm and economic; others focus on combat, carry greater risk or work best with a group. Beginners do not need to try everything immediately. Learn a few straightforward activities first and discover which style of play suits you.

Which activity is best for beginners?

This table is a general guide rather than a fixed ranking. The mission, ship, server state and your experience can all change the risk and learning curve.

Activity Entry Play style Risk Specialisation
Delivery MissionsWell-suitedSolo or groupLowNo special ship needed
Cargo HaulingGood with cautionSolo or groupMediumShip with cargo hold
ExplorationWell-suitedSolo or groupLow to mediumNo special ship needed
MiningAfter learning the basicsSolo or groupMediumSuitable tool, vehicle or ship
SalvageAfter learning the basicsSolo or groupMediumSalvage-capable vessel or vehicle
Bounty HuntingAfter combat practiceSolo or groupMedium to highShip capable of combat
Mercenary / FPSBetter laterSolo or groupHighEquipment and medical supplies
RacingOptionalUsually soloMediumA responsive ship
Medical gameplayWith some experienceMainly a support roleMedium to highMedical equipment appropriate to the role
RefuellingBetter laterSupport and group playMediumA refuelling-capable ship
TradingBetter laterSolo or groupHigh because your own capital is at riskShip with cargo hold

Bounty Hunting

Bounty hunting sends you after designated targets and introduces Star Citizen's combat-focused side. Many contracts involve ship combat, while others lead to ground targets or specific mission areas. It can be exciting for beginners, but combat missions often become frustrating more quickly than quieter activities.

You will learn about weapons, shields, target acquisition and risk. Bounty hunting is a better next step once takeoff, landing and ordinary flight no longer demand your full attention.

Cargo Hauling

Cargo hauling means transporting freight from one location to another. It sounds simple, but it teaches you about spaceports, landing zones, flight routes, trading stations and navigation. It can suit players who prefer a more predictable, less competitive start.

Cargo hauling is useful for practising routes, terminals and landings. Avoid tying up too much of your own money in cargo while you are learning.

Cargo being loaded for a hauling run in Star Citizen
Cargo haulers are the space truckers of the Star Citizen universe.

Delivery Missions

Delivery missions ask you to collect packages or items and take them elsewhere. They suit new players because they teach travel, landing, movement on foot, navigation and interaction. Even a simple delivery can quickly become a small adventure in Star Citizen.

Complete several short deliveries in one region before attempting more dangerous missions or longer routes.

Exploration

Exploration is more a style of play than a single mission type. Visit unfamiliar planets, moons, stations, wrecks and remote outposts to appreciate the game's scale. Early sessions do not need to focus entirely on earning money; simply learning the 'Verse has value.

FPS Combat

FPS combat takes place on foot in bunkers, buildings, stations and other mission areas. Equipment, ammunition, medical supplies and cover all matter. It is engaging but more demanding for beginners because mistakes are punished faster than in delivery or exploration missions.

Medical Gameplay

Medical gameplay focuses on treatment, rescue and support. You can look after yourself, help injured players or support a group. It shows that Star Citizen offers cooperative roles beyond combat and cargo hauling.

Mercenary Missions

Mercenary missions are combat contracts, usually against hostile NPCs. They may take place on the ground, in bunkers or at other mission locations, and are often more direct than bounty hunting. Simple contracts can introduce beginners to combat, but they are rarely the most relaxed first activity.

Mining

Mining involves locating, scanning, extracting and then selling or refining raw materials. It is quieter than combat, but requires patience and an understanding of scanners, equipment and risk. It can be a good alternative for economically minded players who do not want to fight immediately.

Industrial refinery scene in Star Citizen
Industrial refinery scene in Star Citizen suitable for mining gameplay.

Racing

Racing focuses on speed, handling and control rather than ordinary missions. Guiding a ship precisely through a course can improve your sense of movement, speed and risk, although it is not essential for beginners.

Racing scene with fast ships in Star Citizen
Racing rewards precise control, smooth inputs and an awareness of speed rather than ordinary mission tactics.

Refuelling

Refuelling means supplying other ships with fuel. Its availability and reliability can vary as the Alpha develops. It is a later support role for most beginners, but shows Star Citizen's ambition to offer more than combat and cargo transport.

Salvage

Salvage makes use of wrecks, damaged ships and abandoned material. Instead of extracting resources from asteroids, you recover what remains in the 'Verse. It suits players who prefer quieter, technical and economic roles.

Ship Combat

Ship combat is the classic form of space battle. It teaches you about shields, weapons, energy distribution, movement, target acquisition and positioning. It can be exciting, but it is not always easy for beginners because good flying and situational awareness are crucial.

Trading

Trading means buying goods and selling them elsewhere for a profit. Unlike a delivery mission, you choose the commodity, route and amount of your own capital at risk. Beginners should start cautiously and never put all their money into one cargo load.