Executive summary
- Delivery and easy exploration are often the quietest first missions.
- Bunkers and Bounty can be fun, but they're more risky and prone to bubbling.
- Mining and salvage are interesting rolls, but need more understanding and matching equipment.
Why Missions Go Slowly
Star Citizen explains little automatically. A mission can fail in navigation, landing, inventory or bugs before the actual job starts.
That's why a quiet order makes sense. First, learn how to find places and come back safely, then choose more difficult assignments.
Delivery as a learning path
Delivery missions seem simple, but show many basics: set route, land, take package, find destination, use interaction and start again.
They're not always bug-free, but if something gets stuck, it's annoying, but you're still learning important procedures.
- Delivery or easy exploration first.
- Bunker only when movement and inventory are in place.
- Be careful with Bounty.
- Testing Mining and Salvage later in peace.
Bunkers, Bounty, Mining and Salvage
Bunker missions can provide good learning, but they can also lead to death quickly. Bounty missions require a sense of flight and understanding of combat. Mining and Salvage are their own roles with more preparation.
Choose activities according to what you want to learn, not according to what supposedly brings the fastest money.
Risks and Alpha problems
Missions can fail because servers, NPCs, doors, or markers don't work properly. Do this and don't plan every session as an efficient money earner.
If that bothers you, Star Citizen in the Alpha condition may not be the right time for you.